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Mobile Gaming Revolution

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The gaming market has long-since been one of the biggest earners in the entertainment industry. In fact, the global gaming market generated just under $110 billion in revenue in 2017 alone, $82 billion of which came from free-to-play games that offered in-app purchases (IAPs). More recently, the mobile gaming industry has been growing by leaps and bounds. Part of the multi-billion dollar app economy, the mobile gaming market is believed to generate as much as 75% of the app market revenue– a market that’s expected to be worth $101 billion in 2020. According to a study by Apptopia, developer titan, Supercell (known for popular titles like Clash Royale and Clash of Clans) generated all but a million of their $145 million revenue in 2017 from IAPs; $114 million of Activision Blizzard’s $116 million earnings in the same year were attributed to IAPs as well. The Future of Gaming The future of gaming doesn't console and PC games – it’s mobile gaming. More specifically, mobile ga

Game Design Document for Indie Developer, Mini Games

The Short Game Design Document for Indie Developer that kept track of the design direction that you wanted and will guide to work on proper game flow. Game Title Game Indetity/Mantras Design Pillars Genre/Story/Mechanics Summary Game Economy System Features Interface Art Style Music/Sound Development Roadmap / Launch Criteria Milestones Short Game Design Document Template looks like as follow: Game Title Game Identity / Mantra List your single sentence description of the game that you will use to guide design decisions. (Example: Stylized action platformer about a meatball fighting the dinner table.) Design Pillars List up to 3 words/phrases that convey the feeling or emotion you want the player to experience. (Example: Fast. Action-packed. Mayhem.) Genre/Story/Mechanics Summary List what the game is from a gameplay and/or story perspective. (Example: This game uses a unique swinging rope mechanic to tell a story about what it means to be a meatball...)