After terrorist Attack on Mumbai in 26/11, We plan to design the campaign in Silvassa, India in such a way that we can bring awareness among the public.
Texture compression technology has been developed to provide significant enhancements in quality and efficiency offering application developers the required performance and quality at 2bpp and 4bpp resolutions while lowering system memory usage and reducing GPU processing overhead for the low power-driven world of mobile graphics. Textures are ubiquitous in mobile and desktop graphics. They add a degree of realism to a wide range of applications like games or navigation apps where a combination of factors such as image quality and loading times are vital to smartphone, tablet and portable console users. Typically such content is increasingly pushing for higher quality on higher resolutions in order to raise the overall quality bar. This means computing systems need to have access to the right combination of features, raw graphics and compute performance and software tools to make efficient use of all available resources. Memory, quality, power, performance: the four horsemen of te...
Digital images are composed of dots arranged on a grid. Each of these little dots is called a pixel, a contraction of the term 'picture element'. The same is true of the texture graphics that get drawn onto polygons in 3D games; a Texel simply a pixel within a texture image. Pixel is the fundamental unit of screen space. Texel, or texture element (also texture pixel) is the fundamental unit of texture space. Textures are represented by arrays of Texels, just as pictures are represented by arrays of pixels. When texturing a 3D surface (a process known as texture mapping) the renderer maps Texels to appropriate pixels in the output picture. Between, it is more common to use fill rate instead of write speed and you can easily find all required information, since this terminology is quite old and widely-used. As part of their performance specifications, graphics cards often describe how many Texels they can process each second. This is their texture fill rate: the num...
Once you have a good idea for a game or app it’s important to stop and think about how to make enough money to at least cover what you've invested to create it. While there are as many ways to make money from an application as one can imagine, in this Post we will discuss the most common business models for apps and games , using some models of well-known apps and games as examples. I hope you find this helpful as you create your own app! In app purchase from CSR Racing In app purchase from Clash of Clans Free Apps + Advertising: Free download with income via banners and ads ( iAd , AdMob , millennial media, place play) Apps published through this format often have a double objective: one, to generate income through impression and ad-banner clicks, and two, to serve as an app or game demo that later has a paying version. Example: Angry bird free iAd could pay between $.30 and $3.00 for eCPM ...
Comments
Post a Comment