How mobile apps and games make money?
Once you have a good idea for a game or app it’s important to stop and
think about how to make enough money to at least cover what you've invested to create it.
While there are as many ways to make money from an application as one
can imagine, in this Post we will discuss the most common business
models for apps and games, using some models of well-known apps and games
as examples.
I hope you find this helpful as you
create your own app!
Free Apps + Advertising:
In app purchase from CSR Racing |
In app purchase from Clash of Clans |
Free Apps + Advertising:
- Free download with income via banners and ads (iAd, AdMob, millennial media, place play)Apps published through this format often have a double objective: one, to generate income through impression and ad-banner clicks, and two, to serve as an app or game demo that later has a paying version.
Example: Angry bird free
iAd could pay between $.30 and $3.00 for eCPM (Cost per
one thousand impressions), AdMob between $0 and $.50, depending on the number
of ad clicks, a factor that determines the eCPM fluctuation.
Free Apps + In-App Purchase:
- Free download and paid subscription: The app download is free but we pay to subscribe to its contents, like in the well-known Orbyt, a virtual kiosk with digital newspapers. In financial terms, we decide the price of the contents to adjust to market prices in order to maximize profits.
- Item selling and purchasing maps or levels.
- “Item selling” is the purchasing of objects and improvements within a game using virtual money. This virtual money can be obtained by successes/advancements in the game or purchased with real money. This business model is predominantly used in apps and games that lead in market profit rankings,
Example:
- CSR Racing reached $12 million per month due to the sales of cars and improvements during the game.
- Clash of clans is another brilliant and addictive game with daily sale of $68,1400.
It’s important to remember that while these figures are extraordinary;
developing a game for mobile phones is not cheap,
Paid Apps:
Conventional business model: we put a
price on the app or game and the markets, by applying sales commission like in
previous cases, periodically take our part of the download profits. This
business model often supports a free demo version that secures the initial
downloads and gives recognition to the product.
Example:
- A game in IOS, costs $5.9 in Appstore and habitually appears in the list of top sales.
- iVIP app is a more curious case. The app, costing $999, offers privileges in certain cities - a high price for being VIP
Let’s be honest, it’s not very
likely…but… why not talk about the ultimate hypothetical of profiting from your
app?
Create a great application with millions of users and maybe you manage to get Facebook to buy it for $1 billion, like what happened with Instragram.
After reading this Blog you see your future as a developer of mobile apps or games a bit clearer.
For more detail i recommend the book Appillionaires.
Create a great application with millions of users and maybe you manage to get Facebook to buy it for $1 billion, like what happened with Instragram.
After reading this Blog you see your future as a developer of mobile apps or games a bit clearer.
For more detail i recommend the book Appillionaires.
Special Thanks to Nacho Vilela
www.startcapps.com
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